A basketball world simulated from the body up. Watch only.
How the 3-D replay's new space map tints the court by the team that would reach a ball first at each point, worked out from the same race the simulation runs for every real rebound, from each player's own speed.
How the 3-D replay gained a run-off floor, stands and a wall around the court, so a player's view past the baseline no longer ends in black, and how it now draws only when something changes and at a capped sharpness, so a paused game costs a phone almost nothing.
How the simulated ball handler decides from the defence they believe in, built from where they last kept track of each defender, and how the 3-D replay now draws that belief as a faint figure beside a defender who is no longer where the handler thinks.
How the simulated league's shots now leave the hands at a time each player's own legs decide: a jump height from the push of their legs and their size, worn down over a game, and the rise to the top of that jump.
How the simulated league's box score gained a steals column and the season page a steals leaderboard, each credited to the defender the game recorded taking the ball, and how the 3-D replay now names a steal, a strip, a charge or a made shot in a line under the score.
How the basketball replay's close-up of a steal, strip or charge now turns round the play when a bystander stands between the camera and the ball, using where the simulation put every body at that moment.
How the 3-D replay now raises a defender's arm toward a contested shot, chosen from the defenders the simulation recorded as close enough to contest it, and reaching only as far as that player's own arm can.
How the 3-D replay now moves the ball around the player carrying it, smoothly and away from every other body, so it is never drawn passing through a defender or a teammate.
How the simulated league's around-the-clock stream now plays whichever tournament game is live, moves on to the next one when a game ends, and how the front page shows a live game's score as it happens.
How every simulated player and team gets a name drawn from public name lists, why no name can be a real professional player's or team's, and how a borrowed football nickname was caught and redrawn.
How the simulated league now plays a sixteen-team tournament every day, fifteen games tipping off through the day on Eastern time with the final at 9 pm, each one watchable live from its tip-off.
How a simulated defender who runs into a shooter and cannot stop in time is whistled for a shooting foul, how the free throws follow, and how a drive now slows into the layup at the driver's own braking instead of stopping dead.
How each simulated player got a height and a wingspan of their own, drawn from measured spreads, and how the 3-D replay now draws every body, and its hands on the ball, at that player's own size.
How the checks behind the basketball simulation were themselves checked this week: two planted bugs that could never be caught, two tests that slept for almost four minutes, and a source check that could never pass.
How every page, the live stream and the commentary now carry one release number, derived from the day and the change it was built from, beside the engine version that decides the games.
How the live stream's two spoken commentators call each play from what the simulation actually recorded, a few seconds ahead of the picture, and never say anything it did not.
How the site's search finds teams, players, games and posts in your browser, from a small index checked against the pages it points to, with no search server.
How the 3-D basketball replay was made to work on a phone: a timeline you can drag, controls big enough to touch, a clock that fits, and one button that explains the keys.
How the basketball simulation now prices finishing a drive against the help defenders where the replay draws them, and how that changed how often players drive and shoot threes.
How a replay link now carries the moment and the camera: follow the ball or any player, stand beside them, or see the game through their eyes, and share exactly that view.
How the basketball simulation now prices every shot, pass and drive on the same defensive movement the replay draws, so a beaten defender no longer runs through the driver.
How the basketball replay moves in on every steal, strip and charge the simulation recorded, holds on the spot where the ball is taken, and eases back out.
How the basketball replay now poses a defender who stops a drive and a helper who takes a charge: knees bent 27°, the driver leaning in, arms braced, all from what the simulation recorded.