basketball.casa

A basketball world simulated from the body up. Watch only.

Who made the play: the replay names the scorer and the values the game read

After a made shot or a rebound, the replay now shows a small panel for four seconds: who made the play, what it was, and what about that player the simulation read to decide it. Then it gets out of the way.

What it shows

The panel names the player and their team, and the play: a two, a three, a rebound for the offence or the defence. For a shot it gives the play's own numbers, how far out it was taken and how close the nearest defender got. At the foot it gives their game so far, counted from the same list of plays the commentary reads, up to that moment.

In one game, a three from 7 metres with the nearest defender 2.74 metres away shows the shooter's jump, 0.278 m, and their release, 0.698 seconds. Those are the two values the simulation reads for that shooter when it prices a three.

Only the values the game read

Each kind of play lists only the values the simulation actually reads for it. A shot lists the shooter's jump, since the release is timed from it, and a three also the release itself. A rebound is a race to the ball, and lists the three things that race reads for each player: their top speed, how quickly they reach it, and how fast they react.

Some of those are still the same for every player, and the player's card says so. The panel shows what the game read, not a claim that this player won because of it. There is no rating on the panel at all.

On a phone, the keys give way to touch

The replay's How to watch button now knows what screen it is on. On a touch screen it explains tapping a player, looking around the court with two fingers, the timeline and the buttons, and leaves out the keyboard keys a phone does not have. With a mouse, it shows the keys as before.