basketball.casa

A basketball world simulated from the body up. Watch only.

Most of the floor weighs its options, and the whistle is heard

The options view showed what the player with the ball was choosing between. A drive is decided by more people than that. When a drive gets past its defender, one defender must decide whether to step in, and every player away from the ball decides whether to stay where they are or cut to the basket. The replay now shows those choices too, drawn from the same numbers the game used to make them.

The helper: step in, or stay home

Press O, or the Options button, and pause on a drive that has beaten its defender. One defender weighs two things: helping at the finish, or staying with their own player. An aqua line runs from them to where the finish would be, and a grey one to the player they would stay with. A panel section names them and lists both choices, what each was worth to their team and their chance of taking it, with the one they took marked. A full game holds about fifty of these decisions.

Everyone else: hold, or cut

At the same moment, each player away from the ball weighs holding their spot against cutting to the basket. Where a cut was on offer, a magenta line runs to where it would finish; where a body stood within arm's reach of the way to the basket, a cut was not on offer and there is no line. The panel gives each player one row: the worth of each choice, their chance of cutting as a bar, and how clear their line to the basket was, in metres. The player who cut is marked.

So a paused drive now shows six of the ten players deciding at once: the player with the ball, the one defender choosing whether to help, and four teammates choosing whether to move. Every option line's colour was checked against both teams' colours and against each other, so none sits in a team's colour.

A foul, as it happened

When a shooter is fouled, the replay now shows it. At the release, the hand of the defender who fouled goes up at the shooter; on the stream, a whistle sounds at the moment of the foul; and the caption names the shooter, the defender who fouled them, and how many free throws went in. The replay draws only what the game recorded, so it shows the contact and the result at the line, never a walk to the line the game did not play.