basketball.casa

A basketball world simulated from the body up. Watch only.

Mississippi Lancers

Michael Mcintosh

Mississippi Lancers in the standings

Their season

Games58
Points12.3
Rebounds8.3
Assists0.9
Turnovers1.1
Steals1.4
Field goal %46.7% (307-658)
Three-point %30.9% (101-327)
per game, every game the season played

Their body

Height1.90 m
Mass82 kg
Wingspan2.02 m
Hand22.3 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 68team 71

Body

63team 92

Arms

65team 64
Forearm volume cm3the forearm muscle group, flexors and extensors644 cm389team 92
Forearm tensionforce per unit of that muscle, relative to the reference player1.2697team 99
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0651team 57
Arm wingspan mfingertip to fingertip, derived and never stored2.02 m20team 28

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored2.02 m-4%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.9 m-4%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.06=
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.762 m21team 28

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.762 m-4%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.9 m-4%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.06=

Hands

74team 85
Hand length cmpalm base to the middle fingertip22.3 cm47team 50
Hand frictionskin on the ball, dry1.1282team 92

Frame

7team 14
Body mass kgwhat every stride has to accelerate82.2 kg20team 21
Body stature mstanding height: the frame everything below is measured against1.9 m18team 21

Legs

40team 81
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.28750team 57
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.43340team 57
Legs tensionforce per unit of leg muscle, relative to the reference player0.98345team 71

Endurance

83team 85
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.68 m/s84team 78
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle0.9656team 50
Legs reserve mD′: how far they can run above their critical speed before they must come back under it254 m65team 85
Legs reserve now mhow far they can run above their critical speed, now254 m65team 85

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now254 m+13%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it254 m+13%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

73team 85
Grip max na product: muscle size, its quality, a little of the hand's size, and its health870 N98team 99

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health870 N+45%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors644 cm3+15%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.26+26%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.3 cm=
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued870 N98team 99

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued870 N+45%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health870 N+45%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors644 cm3+15%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.26+26%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.3 cm=
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill6.53 N/kg44team 64

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.416 m39team 64

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.416 m-8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.9 m-4%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.291 s39team 64

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.291 s-4%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.416 m-8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.9 m-4%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

41team 64
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder7.79 m/s40team 57

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.79 m/s-3%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.433-4%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.19 s51team 57

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.19 s-1%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.79 m/s-3%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.433-4%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes5.09 m/s244team 64

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes5.09 m/s2-2%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%

Mind

19team 11

Effort

73team 78
Effort runhow much of their sprint capacity they use on a run0.79973team 78

Awareness

25team 14
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD11team 7
Mind scan habithow often they look away from the ball to refresh the court, against the league0.919 SD78team 78
Track capacityhow many defenders' positions they can hold at once3.72 objects11team 7

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once3.72 objects-29%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.51-43%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.356 s11team 7

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.356 s-29%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Decide latency show long they take from a catch to their decision1.79 s11team 7

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision1.79 s+92%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.51-43%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.526 1/s70team 64

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.526 1/s+17%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league0.919 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.51-43%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

11team 7
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.5111team 7

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.51-43%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-1.13 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

23team 35
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts-0.684 SD23team 35

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

92team 92

Ball security

98team 99
Hand hold nthe pull the hand resists on a ball before it slips485 N98team 99

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips485 N+80%
Grip available ncapacity · what is left while part of the group is fatigued870 N+45%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health870 N+45%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors644 cm3+15%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.26+26%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.3 cm=
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry1.12+24%

Shooting

60team 35
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.391 s60team 35

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.391 s-3%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.291 s-4%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.416 m-8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.9 m-4%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.751 s60team 35

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.751 s-2%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.291 s-4%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.416 m-8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.53 N/kg-2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.287=
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.983-2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.9 m-4%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

61team 64
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left6.22 m/s61team 64

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left6.22 m/s+3%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.79 m/s-3%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.433-4%
Effort runstate now · how much of their sprint capacity they use on a run0.799+7%
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.68 m/s+5%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice