basketball.casa

A basketball world simulated from the body up. Watch only.

Maine Pilots

Ned Mcconnell

Maine Pilots in the standings

Their season

Games58
Points17.5
Rebounds8.8
Assists0.5
Turnovers0.4
Steals0.4
Field goal %45.8% (392-856)
Three-point %37.5% (232-618)
per game, every game the season played

Their body

Height1.80 m
Mass103 kg
Wingspan1.96 m
Hand22.5 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 68team 71

Body

41team 42

Arms

41team 50
Forearm volume cm3the forearm muscle group, flexors and extensors571 cm355team 50
Forearm tensionforce per unit of that muscle, relative to the reference player1.0671team 71
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0982team 78
Arm wingspan mfingertip to fingertip, derived and never stored1.96 m8team 7

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored1.96 m-7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.8 m-9%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.09+2%
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.746 m12team 7

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.746 m-6%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.8 m-9%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.09+2%

Hands

83team 53
Hand length cmpalm base to the middle fingertip22.5 cm51team 21
Hand frictionskin on the ball, dry1.392team 85

Frame

35team 42
Body mass kgwhat every stride has to accelerate103 kg81team 92
Body stature mstanding height: the frame everything below is measured against1.8 m3team 0

Legs

35team 50
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.30585team 92
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.38616team 35
Legs tensionforce per unit of leg muscle, relative to the reference player0.93225team 14

Endurance

36team 64
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.36 m/s21team 50
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle2.239team 21
Legs reserve mD′: how far they can run above their critical speed before they must come back under it266 m73team 71
Legs reserve now mhow far they can run above their critical speed, now266 m73team 71

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now266 m+18%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it266 m+18%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

52team 35
Grip max na product: muscle size, its quality, a little of the hand's size, and its health647 N69team 71

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health647 N+8%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors571 cm3+2%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.06+6%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.5 cm=
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued647 N69team 71

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued647 N+8%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health647 N+8%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors571 cm3+2%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.06+6%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.5 cm=
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill6.57 N/kg47team 42

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.4 m32team 21

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.4 m-11%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.8 m-9%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.286 s32team 21

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.286 s-6%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.4 m-11%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.8 m-9%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

43team 42
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder7.1 m/s16team 35

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.1 m/s-12%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.386-14%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.08 s72team 64

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.08 s-10%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.1 m/s-12%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.386-14%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes5.13 m/s247team 42

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes5.13 m/s2-1%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%

Mind

50team 42

Effort

73team 71
Effort runhow much of their sprint capacity they use on a run0.79873team 71

Awareness

34team 35
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD33team 21
Mind scan habithow often they look away from the ball to refresh the court, against the league0.172 SD58team 64
Track capacityhow many defenders' positions they can hold at once4.58 objects33team 21

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once4.58 objects-12%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.715-21%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.436 s33team 21

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.436 s-13%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Decide latency show long they take from a catch to their decision1.26 s33team 21

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision1.26 s+36%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.715-21%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.437 1/s51team 57

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.437 1/s-3%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league0.172 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.715-21%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

33team 21
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.71533team 21

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.715-21%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.46 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

61team 57
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts0.273 SD61team 57

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

83team 88

Ball security

94team 99
Hand hold nthe pull the hand resists on a ball before it slips419 N94team 99

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips419 N+55%
Grip available ncapacity · what is left while part of the group is fatigued647 N+8%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health647 N+8%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors571 cm3+2%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.06+6%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.5 cm=
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry1.3+44%

Shooting

67team 78
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.386 s67team 78

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.386 s-4%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.286 s-6%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.4 m-11%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.8 m-9%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.746 s67team 78

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.746 s-2%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.286 s-6%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.4 m-11%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.57 N/kg-1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.305+6%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.932-7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.8 m-9%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

37team 35
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left5.67 m/s37team 35

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left5.67 m/s-6%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.1 m/s-12%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.386-14%
Effort runstate now · how much of their sprint capacity they use on a run0.798+6%
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.36 m/s-4%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice