basketball.casa

A basketball world simulated from the body up. Watch only.

Connecticut Dragonflies

Doris Raymond

Connecticut Dragonflies in the standings

Their season

Games58
Points8.4
Rebounds8.0
Assists0.7
Turnovers0.3
Steals0.5
Field goal %43.0% (195-453)
Three-point %34.0% (98-288)
per game, every game the season played

Their body

Height2.08 m
Mass82 kg
Wingspan2.27 m
Hand21.9 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 96team 92

Body

82team 92

Arms

96team 99
Forearm volume cm3the forearm muscle group, flexors and extensors563 cm349team 35
Forearm tensionforce per unit of that muscle, relative to the reference player1.0672team 71
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0988team 92
Arm wingspan mfingertip to fingertip, derived and never stored2.27 m95team 99

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored2.27 m+8%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.09+3%
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.868 m96team 99

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.868 m+9%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.09+3%

Hands

58team 57
Hand length cmpalm base to the middle fingertip21.9 cm36team 21
Hand frictionskin on the ball, dry1.0671team 78

Frame

58team 60
Body mass kgwhat every stride has to accelerate81.8 kg19team 21
Body stature mstanding height: the frame everything below is measured against2.08 m88team 85

Legs

87team 99
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.29262team 64
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.57397team 99
Legs tensionforce per unit of leg muscle, relative to the reference player153team 71

Endurance

22team 21
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.73 m/s89team 92
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle1.0947team 42
Legs reserve mD′: how far they can run above their critical speed before they must come back under it110 m1team 0
Legs reserve now mhow far they can run above their critical speed, now110 m1team 0

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now110 m-51%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it110 m-51%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

71team 71
Grip max na product: muscle size, its quality, a little of the hand's size, and its health637 N64team 50

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health637 N+6%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors563 cm3+1%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.06+6%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.9 cm-2%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued637 N64team 50

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued637 N+6%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health637 N+6%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors563 cm3+1%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.06+6%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.9 cm-2%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill6.76 N/kg54team 64

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.487 m63team 78

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.487 m+8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.315 s63team 78

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.315 s+4%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.487 m+8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

58team 74
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder9.74 m/s97team 99

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder9.74 m/s+21%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.573+27%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.44 s13team 28

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.44 s+20%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder9.74 m/s+21%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.573+27%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes5.27 m/s254team 64

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes5.27 m/s2+2%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=

Mind

75team 81

Effort

54team 71
Effort runhow much of their sprint capacity they use on a run0.7654team 71

Awareness

72team 42
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD68team 50
Mind scan habithow often they look away from the ball to refresh the court, against the league0.153 SD56team 50
Track capacityhow many defenders' positions they can hold at once5.56 objects68team 50

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once5.56 objects+7%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.556 s68team 50

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.556 s+11%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Decide latency show long they take from a catch to their decision0.91 s68team 50

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision0.91 s-2%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.48 1/s62team 64

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.48 1/s+7%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league0.153 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

76team 67
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.976team 67

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.354 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

52team 78
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts0.103 SD52team 78

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

86team 60

Ball security

77team 71
Hand hold nthe pull the hand resists on a ball before it slips336 N77team 71

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips336 N+25%
Grip available ncapacity · what is left while part of the group is fatigued637 N+6%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health637 N+6%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors563 cm3+1%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.06+6%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.9 cm-2%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry1.06+17%

Shooting

36team 21
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.415 s36team 21

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.415 s+3%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.315 s+4%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.487 m+8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.775 s36team 21

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.775 s+2%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.315 s+4%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.487 m+8%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.76 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.292+1%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1=
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

93team 92
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left7.41 m/s93team 92

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left7.41 m/s+23%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder9.74 m/s+21%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.573+27%
Effort runstate now · how much of their sprint capacity they use on a run0.76+1%
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.73 m/s+7%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice