basketball.casa

A basketball world simulated from the body up. Watch only.

Florida Blizzards

Jesus Boone

Florida Blizzards in the standings

Their season

Games58
Points11.2
Rebounds8.4
Assists0.6
Turnovers0.6
Steals0.6
Field goal %47.9% (249-520)
Three-point %40.6% (153-377)
per game, every game the season played

Their body

Height1.98 m
Mass91 kg
Wingspan2.05 m
Hand22.8 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 28team 42

Body

27team 42

Arms

20team 35
Forearm volume cm3the forearm muscle group, flexors and extensors610 cm380team 78
Forearm tensionforce per unit of that muscle, relative to the reference player0.92618team 21
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0415team 21
Arm wingspan mfingertip to fingertip, derived and never stored2.05 m29team 50

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored2.05 m-2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.98 m=
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.04-2%
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.77 m26team 50

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.77 m-3%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.98 m=
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.04-2%

Hands

46team 71
Hand length cmpalm base to the middle fingertip22.8 cm61team 71
Hand frictionskin on the ball, dry0.80632team 57

Frame

46team 64
Body mass kgwhat every stride has to accelerate90.6 kg47team 42
Body stature mstanding height: the frame everything below is measured against1.98 m49team 64

Legs

54team 67
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.31492team 92
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.4445team 57
Legs tensionforce per unit of leg muscle, relative to the reference player0.89417team 14

Endurance

35team 50
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.46 m/s43team 50
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle2.356team 0
Legs reserve mD′: how far they can run above their critical speed before they must come back under it248 m63team 78
Legs reserve now mhow far they can run above their critical speed, now248 m63team 78

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now248 m+10%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it248 m+10%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

43team 35
Grip max na product: muscle size, its quality, a little of the hand's size, and its health607 N52team 50

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health607 N+1%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors610 cm3+9%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player0.926-7%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.8 cm+2%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued607 N52team 50

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued607 N+1%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health607 N+1%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors610 cm3+9%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player0.926-7%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.8 cm+2%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill6.48 N/kg41team 21

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.427 m43team 28

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.427 m-5%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.98 m=
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.295 s43team 28

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.295 s-3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.427 m-5%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.98 m=
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

40team 28
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder7.89 m/s45team 57

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.89 m/s-2%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.44-2%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.22 s46team 50

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.22 s+1%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.89 m/s-2%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.44-2%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes5.06 m/s241team 21

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes5.06 m/s2-3%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%

Mind

48team 35

Effort

49team 50
Effort runhow much of their sprint capacity they use on a run0.75249team 50

Awareness

54team 28
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD41team 21
Mind scan habithow often they look away from the ball to refresh the court, against the league1.09 SD83team 85
Track capacityhow many defenders' positions they can hold at once4.89 objects41team 21

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once4.89 objects-6%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.802-11%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.467 s41team 21

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.467 s-7%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Decide latency show long they take from a catch to their decision1.09 s41team 21

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision1.09 s+17%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.802-11%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.675 1/s84team 85

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.675 1/s+50%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league1.09 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.802-11%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

41team 21
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.80241team 21

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.802-11%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.231 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

50team 57
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts0.0388 SD50team 57

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

41team 57

Ball security

32team 50
Hand hold nthe pull the hand resists on a ball before it slips245 N32team 50

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips245 N-9%
Grip available ncapacity · what is left while part of the group is fatigued607 N+1%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health607 N+1%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors610 cm3+9%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player0.926-7%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip22.8 cm+2%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry0.806-10%

Shooting

56team 71
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.395 s56team 71

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.395 s-2%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.295 s-3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.427 m-5%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.98 m=
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.755 s56team 71

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.755 s-1%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.295 s-3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.427 m-5%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.48 N/kg-3%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.314+9%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.894-11%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.98 m=
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

48team 57
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left5.93 m/s48team 57

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left5.93 m/s-2%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.89 m/s-2%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.44-2%
Effort runstate now · how much of their sprint capacity they use on a run0.752=
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.46 m/s-1%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice