basketball.casa

A basketball world simulated from the body up. Watch only.

Wyoming Meteors

Elizabeth Mcintyre

Wyoming Meteors in the standings

Their season

Games58
Points14.8
Rebounds4.9
Assists2.7
Turnovers0.9
Steals0.3
Field goal %40.4% (320-793)
Three-point %37.2% (217-584)
per game, every game the season played

Their body

Height2.08 m
Mass107 kg
Wingspan2.23 m
Hand21.7 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 26team 4

Body

14team 7

Arms

77team 85
Forearm volume cm3the forearm muscle group, flexors and extensors530 cm331team 35
Forearm tensionforce per unit of that muscle, relative to the reference player151team 42
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0763team 71
Arm wingspan mfingertip to fingertip, derived and never stored2.23 m87team 92

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored2.23 m+6%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.07+1%
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.844 m86team 92

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.844 m+6%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.07+1%

Hands

45team 39
Hand length cmpalm base to the middle fingertip21.7 cm28team 14
Hand frictionskin on the ball, dry1.0165team 71

Frame

96team 99
Body mass kgwhat every stride has to accelerate107 kg86team 92
Body stature mstanding height: the frame everything below is measured against2.08 m88team 92

Legs

1team 0
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.27727team 7
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.3712team 7
Legs tensionforce per unit of leg muscle, relative to the reference player0.8619team 7

Endurance

0team 0
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.01 m/s0team 0
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle3.192team 0
Legs reserve mD′: how far they can run above their critical speed before they must come back under it142 m7team 7
Legs reserve now mhow far they can run above their critical speed, now142 m7team 7

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now142 m-37%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it142 m-37%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

8team 0
Grip max na product: muscle size, its quality, a little of the hand's size, and its health565 N33team 35

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health565 N-6%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors530 cm3-5%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1=
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.7 cm-3%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued565 N33team 35

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued565 N-6%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health565 N-6%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors530 cm3-5%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1=
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.7 cm-3%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill5.52 N/kg7team 0

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.322 m11team 0

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.322 m-29%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.256 s11team 0

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.256 s-16%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.322 m-29%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

2team 0
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder6.87 m/s12team 7

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder6.87 m/s-15%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.37-18%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.24 s40team 28

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.24 s+3%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder6.87 m/s-15%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.37-18%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes4.31 m/s27team 0

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes4.31 m/s2-17%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%

Mind

45team 14

Effort

44team 28
Effort runhow much of their sprint capacity they use on a run0.74344team 28

Awareness

44team 28
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD37team 21
Mind scan habithow often they look away from the ball to refresh the court, against the league0.497 SD69team 71
Track capacityhow many defenders' positions they can hold at once4.78 objects37team 21

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once4.78 objects-8%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.77-14%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.455 s37team 21

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.455 s-9%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Decide latency show long they take from a catch to their decision1.15 s37team 21

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision1.15 s+24%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.77-14%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.517 1/s69team 71

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.517 1/s+15%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league0.497 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.77-14%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

37team 21
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.7737team 21

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.77-14%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-0.312 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

65team 57
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts0.406 SD65team 57

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

57team 57

Ball security

54team 57
Hand hold nthe pull the hand resists on a ball before it slips286 N54team 57

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips286 N+6%
Grip available ncapacity · what is left while part of the group is fatigued565 N-6%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health565 N-6%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors530 cm3-5%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1=
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.7 cm-3%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry1.01+13%

Shooting

88team 99
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.356 s88team 99

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.356 s-12%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.256 s-16%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.322 m-29%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.716 s88team 99

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.716 s-6%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.256 s-16%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.322 m-29%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill5.52 N/kg-17%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.277-4%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player0.861-14%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.08 m+5%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

15team 7
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left5.1 m/s15team 7

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left5.1 m/s-15%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder6.87 m/s-15%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.37-18%
Effort runstate now · how much of their sprint capacity they use on a run0.743-1%
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.01 m/s-14%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice