basketball.casa

A basketball world simulated from the body up. Watch only.

Arkansas Sprites

Carrie Green

Arkansas Sprites in the standings

Their season

Games58
Points14.3
Rebounds10.9
Assists2.7
Turnovers1.0
Steals0.8
Field goal %47.8% (356-744)
Three-point %33.0% (117-355)
per game, every game the season played

Their body

Height1.83 m
Mass113 kg
Wingspan1.90 m
Hand24.5 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 97team 99

Body

63team 85

Arms

11team 14
Forearm volume cm3the forearm muscle group, flexors and extensors533 cm332team 21
Forearm tensionforce per unit of that muscle, relative to the reference player1.1792team 92
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0411team 14
Arm wingspan mfingertip to fingertip, derived and never stored1.9 m3team 7

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored1.9 m-10%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.83 m-7%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.04-2%
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.712 m3team 0

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.712 m-10%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.83 m-7%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.04-2%

Hands

89team 74
Hand length cmpalm base to the middle fingertip24.5 cm97team 99
Hand frictionskin on the ball, dry0.97760team 35

Frame

48team 50
Body mass kgwhat every stride has to accelerate113 kg93team 85
Body stature mstanding height: the frame everything below is measured against1.83 m5team 7

Legs

75team 81
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.26711team 14
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.65399team 99
Legs tensionforce per unit of leg muscle, relative to the reference player1.0976team 78

Endurance

42team 57
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.75 m/s90team 85
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle1.1939team 57
Legs reserve mD′: how far they can run above their critical speed before they must come back under it182 m27team 21
Legs reserve now mhow far they can run above their critical speed, now182 m27team 21

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now182 m-19%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it182 m-19%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

66team 92
Grip max na product: muscle size, its quality, a little of the hand's size, and its health679 N80team 78

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health679 N+13%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors533 cm3-5%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.17+17%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip24.5 cm+9%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued679 N80team 78

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued679 N+13%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health679 N+13%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors533 cm3-5%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.17+17%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip24.5 cm+9%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill6.73 N/kg52team 64

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.425 m42team 64

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.425 m-6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.83 m-7%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.294 s42team 64

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.294 s-3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.425 m-6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.83 m-7%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

54team 60
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder10.8 m/s99team 99

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder10.8 m/s+35%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.653+45%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.61 s5team 0

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.61 s+33%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder10.8 m/s+35%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.653+45%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes5.25 m/s252team 64

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes5.25 m/s2+1%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%

Mind

97team 85

Effort

79team 85
Effort runhow much of their sprint capacity they use on a run0.81279team 85

Awareness

75team 60
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD63team 57
Mind scan habithow often they look away from the ball to refresh the court, against the league0.716 SD73team 64
Track capacityhow many defenders' positions they can hold at once5.42 objects63team 57

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once5.42 objects+4%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.532 s63team 57

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.532 s+6%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Decide latency show long they take from a catch to their decision0.918 s63team 57

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision0.918 s-1%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.608 1/s79team 71

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.608 1/s+35%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league0.716 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

76team 78
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.976team 78

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.9=
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years0.209 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

93team 99
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts1.64 SD93team 99

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

94team 92

Ball security

75team 78
Hand hold nthe pull the hand resists on a ball before it slips331 N75team 78

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips331 N+23%
Grip available ncapacity · what is left while part of the group is fatigued679 N+13%
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health679 N+13%
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors533 cm3-5%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player1.17+17%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip24.5 cm+9%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry0.977+9%

Shooting

57team 35
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.394 s57team 35

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.394 s-2%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.294 s-3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.425 m-6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.83 m-7%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.754 s57team 35

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.754 s-1%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.294 s-3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.425 m-6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.73 N/kg+1%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.267-7%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.09+9%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against1.83 m-7%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

99team 99
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left8.78 m/s99team 99

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left8.78 m/s+46%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder10.8 m/s+35%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.653+45%
Effort runstate now · how much of their sprint capacity they use on a run0.812+8%
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.75 m/s+7%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice