basketball.casa

A basketball world simulated from the body up. Watch only.

American Samoa Barons

Herbert Welch

American Samoa Barons in the standings

Their season

Games58
Points4.5
Rebounds7.1
Assists0.2
Turnovers0.2
Steals0.4
Field goal %40.9% (99-242)
Three-point %33.5% (61-182)
per game, every game the season played

Their body

Height2.02 m
Mass96 kg
Wingspan2.15 m
Hand21.4 cm

Their map

Four quadrants, rated 0-99 against their team and the league; open any to see what each value is built from.

Overall 5team 25

Body

49team 64

Arms

67team 71
Forearm volume cm3the forearm muscle group, flexors and extensors643 cm389team 92
Forearm tensionforce per unit of that muscle, relative to the reference player0.8738team 21
Arm wingspan ratiofingertip to fingertip over standing height: how much longer than tall the arms are1.0651team 35
Arm wingspan mfingertip to fingertip, derived and never stored2.15 m67team 71

each part against the league's middle player

Arm wingspan mcapacity · fingertip to fingertip, derived and never stored2.15 m+2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.02 m+2%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.06=
Arm reach mhow far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.812 m66team 64

each part against the league's middle player

Arm reach mcapacity · how far a hand reaches from its shoulder joint, hand included: the arm a contest is made with0.812 m+2%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.02 m+2%
Arm wingspan ratiotrait (changes slowly) · fingertip to fingertip over standing height: how much longer than tall the arms are1.06=

Hands

36team 42
Hand length cmpalm base to the middle fingertip21.4 cm21team 28
Hand frictionskin on the ball, dry0.99362team 71

Frame

75team 57
Body mass kgwhat every stride has to accelerate95.8 kg61team 35
Body stature mstanding height: the frame everything below is measured against2.02 m68team 71

Legs

45team 57
Legs lean shareleg lean mass as a share of body mass: the muscle that drives a sprint0.27422team 21
Legs fast fractionthe share of the leg extensors that is fast (type II) fibre0.44247team 50
Legs tensionforce per unit of leg muscle, relative to the reference player1.0771team 71

Endurance

9team 14
Legs critical speed mpsthe fastest they can run without tiring, the edge of the severe domain3.33 m/s15team 35
Legs fatigabilityhow much the same hard running wears their legs for the rest of a game, against the league's: 1 is the middle1.6421team 14
Legs reserve mD′: how far they can run above their critical speed before they must come back under it190 m31team 35
Legs reserve now mhow far they can run above their critical speed, now190 m31team 35

each part against the league's middle player

Legs reserve now mcapacity · how far they can run above their critical speed, now190 m-15%
Legs reserve mtrait (changes slowly) · D′: how far they can run above their critical speed before they must come back under it190 m-15%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Strength

58team 67
Grip max na product: muscle size, its quality, a little of the hand's size, and its health598 N49team 64

each part against the league's middle player

Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health598 N=
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors643 cm3+15%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player0.873-13%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.4 cm-4%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Grip available nwhat is left while part of the group is fatigued598 N49team 64

each part against the league's middle player

Grip available ncapacity · what is left while part of the group is fatigued598 N=
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health598 N=
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors643 cm3+15%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player0.873-13%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.4 cm-4%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Sprint f0 npkgthe horizontal push per kilogram at a standstill6.79 N/kg55team 50

each part against the league's middle player

Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%
Jump height mhow high they leave the floor: the legs' push over their stroke, lower as the game wears them0.477 m60team 57

each part against the league's middle player

Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.477 m+6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.02 m+2%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Jump rise show long they take to rise to the top of a jump: the higher they leave the floor, the longer0.312 s60team 57

each part against the league's middle player

Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.312 s+3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.477 m+6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.02 m+2%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Speed

55team 50
Sprint vmax mpsthe speed a sprint tends to, where the legs can push no harder7.92 m/s47team 50

each part against the league's middle player

Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.92 m/s-1%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.442-2%
Sprint tau show long a sprint takes to reach most of top speed: shorter is quicker off the mark1.17 s56team 57

each part against the league's middle player

Sprint tau scapacity · how long a sprint takes to reach most of top speed: shorter is quicker off the mark1.17 s-3%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.92 m/s-1%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.442-2%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%
Brake decel mps2how hard they can slow to a stop, on average over the steps it takes5.3 m/s255team 50

each part against the league's middle player

Brake decel mps2capacity · how hard they can slow to a stop, on average over the steps it takes5.3 m/s2+2%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%

Mind

0team 0

Effort

13team 21
Effort runhow much of their sprint capacity they use on a run0.66413team 21

Awareness

3team 11
Awareness spatialspatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD0team 0
Mind scan habithow often they look away from the ball to refresh the court, against the league-0.268 SD36team 42
Track capacityhow many defenders' positions they can hold at once2.34 objects0team 0

each part against the league's middle player

Track capacitycapacity · how many defenders' positions they can hold at once2.34 objects-55%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.282-69%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Track carry show long they can follow a defender in their head once out of view0.249 s0team 0

each part against the league's middle player

Track carry scapacity · how long they can follow a defender in their head once out of view0.249 s-50%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Decide latency show long they take from a catch to their decision2.7 s0team 0

each part against the league's middle player

Decide latency scapacity · how long they take from a catch to their decision2.7 s+190%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.282-69%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
Scan rate hzhow often they look away from the ball to refresh the court0.271 1/s15team 35

each part against the league's middle player

Scan rate hzcapacity · how often they look away from the ball to refresh the court0.271 1/s-40%
Mind scan habitstate now · how often they look away from the ball to refresh the court, against the league-0.268 SD
Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.282-69%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=
reaction0.3 s=all equal

hand-set · will be built from perception, awareness and fatigue

Experience

0team 0
Mind read experiencereading this sport, built by reps: 1 - exp(-reps x rate)0.9=all equal
Mind readthe experience of reading this sport they can use, as far as their awareness lets it count0.2820team 0

each part against the league's middle player

Mind readphysiology · the experience of reading this sport they can use, as far as their awareness lets it count0.282-69%
Awareness spatialstate now · spatial awareness, one kind of awareness and not a basketball skill: natural acuity plus what any training built over the years-2.32 SD
Mind read experiencestate now · reading this sport, built by reps: 1 - exp(-reps x rate)0.9=

Temperament

3team 0
Mind takes contacthow willing they are to stand in a driver's path and take the contact, against the league: a stand-in until research gives it parts-1.75 SD3team 0

Decisions

=all equal
decision noise (1/IQ)0.1=all equal

hand-set · will be built from awareness: perception and experience

Condition

=all equal

Fatigue

=all equal
Legs spentthe share of their reserve above critical speed spent now: seconds to minutes0=all equal
Legs wornhow far a game's hard running has lowered their sprint and reserve: recovers between games0=all equal
Forearm fatiguedthe fraction of the group fatigued0=all equal

Injury

=all equal
Forearm integrity1 healthy; an injury or pain takes a share away1=all equal

Skills

29team 46

Ball security

62team 78
Hand hold nthe pull the hand resists on a ball before it slips297 N62team 78

each part against the league's middle player

Hand hold ncapacity · the pull the hand resists on a ball before it slips297 N+10%
Grip available ncapacity · what is left while part of the group is fatigued598 N=
Grip max ncapacity · a product: muscle size, its quality, a little of the hand's size, and its health598 N=
Forearm volume cm3trait (changes slowly) · the forearm muscle group, flexors and extensors643 cm3+15%
Forearm tensiontrait (changes slowly) · force per unit of that muscle, relative to the reference player0.873-13%
Hand length cmtrait (changes slowly) · palm base to the middle fingertip21.4 cm-4%
Forearm integritystate now · 1 healthy; an injury or pain takes a share away1=
Forearm fatiguedstate now · the fraction of the group fatigued0
Hand frictiontrait (changes slowly) · skin on the ball, dry0.993+10%

Shooting

39team 42
Release rim show long a layup takes to leave the hands after the stop: the plant, then the rise0.412 s39team 42

each part against the league's middle player

Release rim scapacity · how long a layup takes to leave the hands after the stop: the plant, then the rise0.412 s+2%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.312 s+3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.477 m+6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.02 m+2%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
Release jumper show long a jumper takes to leave the hands after the stop: the set, then the rise0.772 s39team 42

each part against the league's middle player

Release jumper scapacity · how long a jumper takes to leave the hands after the stop: the set, then the rise0.772 s+1%
Jump rise scapacity · how long they take to rise to the top of a jump: the higher they leave the floor, the longer0.312 s+3%
Jump height mcapacity · how high they leave the floor: the legs' push over their stroke, lower as the game wears them0.477 m+6%
Sprint f0 npkgcapacity · the horizontal push per kilogram at a standstill6.79 N/kg+2%
Legs lean sharetrait (changes slowly) · leg lean mass as a share of body mass: the muscle that drives a sprint0.274-5%
Legs tensiontrait (changes slowly) · force per unit of leg muscle, relative to the reference player1.07+7%
Body stature mtrait (changes slowly) · standing height: the frame everything below is measured against2.02 m+2%
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0
an open three-0.36 log-odds=all equal

hand-set · will be built from release mechanics, practice, fatigue

Speed

21team 28
Run vmax mpsthe top speed they run at in a game now: capacity times effort, as far as their legs have it left5.26 m/s21team 28

each part against the league's middle player

Run vmax mpscomposite · the top speed they run at in a game now: capacity times effort, as far as their legs have it left5.26 m/s-13%
Sprint vmax mpscapacity · the speed a sprint tends to, where the legs can push no harder7.92 m/s-1%
Legs fast fractiontrait (changes slowly) · the share of the leg extensors that is fast (type II) fibre0.442-2%
Effort runstate now · how much of their sprint capacity they use on a run0.664-11%
Legs critical speed mpstrait (changes slowly) · the fastest they can run without tiring, the edge of the severe domain3.33 m/s-5%
Legs spentstate now · the share of their reserve above critical speed spent now: seconds to minutes0
Legs wornstate now · how far a game's hard running has lowered their sprint and reserve: recovers between games0

Finishing

=all equal
an open finish at the rim4.18 log-odds=all equal

hand-set · will be built from touch, reach, practice